Women*
Immersive and Interactive Installation
Women* is an immersive and interactive application that aims to (re)discover the names of women* in a playful way.
The names of women* are more and more heard and seen — and yet we notice how unevenly names are represented in our collective memory. Some have been cited and reproduced for generations, becoming deeply anchored in public discourse and public space. Others, however, have been given less space. How often have we heard, read, or unconsciously internalized names such as Wassily Kandinsky, Alexander von Humboldt or Albert Einstein? And how often have we encountered names like Hilma af Klint, Ida Pfeiffer, or Mileva Marić?
This makes it even more important to consciously create space for new names and actively establish a balance, so that they, too, become part of our shared memory and history.
Concept, Visualisations and Software Development: Cécile Bucher
Sound Design: Lynn Mayya
Photo credits: Stepha Katara
This project was supported by LINZ_media_arts 2025.
With the generous support from: Andreas Pramböck, Michael Mondria, Roland Stampfer and the team at Ars Electronica Solutions; Otto Naderer, Daniel Rammer, Friedrich Bachinger from the Ars Electronica Futurelab; as well as the Central Media Studio and the Time-based and Interactive Media Art department, University of Arts Linz.
Thanks to FIFTITU% for the many literature references and to Florian Cossee.
Women*
Immersive and Interactive Installation
Photo Credits: Stepha Katara
Women* is an immersive and interactive application that aims to (re)discover the names of women* in a playful way.
The names of women* are more and more heard and seen — and yet we notice how unevenly names are represented in our collective memory. Some have been cited and reproduced for generations, becoming deeply anchored in public discourse and public space. Others, however, have been given less space. How often have we heard, read, or unconsciously internalized names such as Wassily Kandinsky, Alexander von Humboldt or Albert Einstein? And how often have we encountered names like Hilma af Klint, Ida Pfeiffer, or Mileva Marić?
This makes it even more important to consciously create space for new names and actively establish a balance, so that they, too, become part of our shared memory and history.
Concept, Visualisations and Software Development: Cécile Bucher
Sound Design: Lynn Mayya
Photo credits: Stepha Katara
This project was supported by LINZ_media_arts 2025.
With the generous support from: Andreas Pramböck, Michael Mondria, Roland Stampfer and the team at Ars Electronica Solutions; Otto Naderer, Daniel Rammer, Friedrich Bachinger from the Ars Electronica Futurelab; as well as the Central Media Studio and the Time-based and Interactive Media Art department, University of Arts Linz.
Thanks to FIFTITU% for the many literature references and to Florian Cossee.
Scribble Launcher
Interactive Installation
Schießhallaxy intergalaktische Kulturodysee Event, 2025
SCRIBBLE LAUNCHER
Interactive Installation
Schießhallaxy intergalaktische Kulturodysee Event, 2025
ENTRE DEUX MOTS
Immersive Dance Performance
“Entre deux mots“ is an audiovisual and immersive dance performance which has been shown at the Ars Electronica Center in the Deep Space 8K. It uses the laser tracking system developed by the Ars Electronica Futurelab.
“Entre deux mots” explores the floating, intangible space between words—the silence, the breath, the moment of suspension. The piece reflects on our desire to hold onto life, to freeze movements and pin down what often escapes definition. It is about the infinite possibilities of unexpressed words and our search of finding new forms of communication.
Performances:
8.3.2025 International Women’s Day 2025, Ars Electronica, Linz, Austria
14.1.2025 Time Out .13 Exhibition Opening, Ars Electronica, Linz, Autria
5-8.9.2024 Ars Electronica Campus Festival
Visualisation: Cécile Bucher (CH)
Choreography & Performance: Jung In Lee (KR/AT)
Choreography Assistant: Seonjin Moon (KR)
Previous Performer: Seong Ae Seo (KR)
Sound Design: Carlotta Borcherding (DE)
Costume Design: Minchae Kim (KR)
Special thanks to Joachim Smetschka
Video credits: Ars Electronica
Photo credits right: Stepha Katara
Photo credits below: Ars Electronica / Magdalena Sick-Leitner
Full performance Video:
ENTRE DEUX MOTS
Immersive Dance Performance
Photo Credits: Stepha Katara
Entre deux mots is an audiovisual and immersive dance performance which has been shown at the Ars Electronica Center in the Deep Space 8K. It uses the laser tracking system developed by the Ars Electronica Futurelab.
Entre deux mots explores the floating, intangible space between words—the silence, the breath, the moment of suspension. The piece reflects on our desire to hold onto life, to freeze movements and pin down what often escapes definition. It is about the infinite possibilities of unexpressed words and our search of finding new forms of communication.
Performances:
8.3.2025 International Women’s Day 2025, Ars Electronica, Linz, Austria
14.1.2025 Time Out .13 Exhibition Opening, Ars Electronica, Linz, Autria
5-8.9.2024 Ars Electronica Campus Festival
Visualisation: Cécile Bucher (CH)
Choreography & Performance: Jung In Lee (KR/AT)
Choreography Assistant: Seonjin Moon (KR)
Previous Performer: Seong Ae Seo (KR)
Sound Design: Carlotta Borcherding (DE)
Costume Design: Minchae Kim (KR)
Special thanks to Joachim Smetschka
Video credits: Ars Electronica
Photo credits: Ars Electronica / Magdalena Sick-Leitner
Puzzle WORDS
Immersive and Interactive Installation
“Puzzle WORDS” is an interactive game where players work together to uncover hidden words. Each word is divided into fragments on which users can stand and make them slide horizontally. Players must collaborate and synchronise themselves in order to discover the different words. As the game progresses, the number of fragments increases, adding more variety and making the challenge even greater.
Ars Electronica Campus Festival, September 2024
Photo Credits: Caro Bobek and Joachim Smetschka
Puzzle WORDS
Immersive and Interactive Installation
Puzzle WORDS is an interactive game where players work together to uncover hidden words. Each word is divided into fragments on which users can stand and make them slide horizontally. Players must collaborate and synchronise themselves in order to discover the different words. As the game progresses, the number of fragments increases, adding more variety and making the challenge even greater.
Ars Electronica Campus Festival, September 2024
Photo Credits: Caro Bobek and Joachim Smetschka.
Puzzle WORDS
Immersive and Interactive Installation
Puzzle WORDS is an interactive game where players work together to uncover hidden words. Each word is divided into fragments on which users can stand and make them slide horizontally. Players must collaborate and synchronise themselves in order to discover the different words. As the game progresses, the number of fragments increases, adding more variety and making the challenge even greater.
Photo Credits: Caro Bobek and Joachim Smetschka
SWAROVSKY
Voyage of Discovery - by Ars Electronica Solutions
Voyage of Discovery is an interactive presentation tool the Ars Electronica Solutions developed as a means of staging an inspiring encounter with the Swarovski brand where I was responsible for the software development starting with the early prototypes until the final installation.
The room-size installation consists of an interactive table and eight wall projections. Thanks to the Anoto technology, every surface covered with Anoto code can become interactive and can participate into a creation of a multi-user environment: walls, tables, sheets and books become tangible interfaces where virtual objects can be passed from one support to the other.
Photo Credits: Norbert Artner
SWAROVSKY
Voyage of Discovery - by Ars Electronica Solutions
Voyage of Discovery is an interactive presentation tool the Ars Electronica Solutions developed as a means of staging an inspiring encounter with the Swarovski brand where I was responsible for the software development starting with the early prototypes until the final installation.
The room-size installation consists of an interactive table and eight wall projections. Thanks to the Anoto technology, every surface covered with Anoto code can become interactive and can participate into a creation of a multi-user environment: walls, tables, sheets and books become tangible interfaces where virtual objects can be passed from one support to the other.
Photo Credits: Norbert Artner
METEC'S EVENT
Rotating displays - by Ars Electronica Solutions
Held every four years, METEC is the world’s most important event in metallurgical technology. For METEC 2015, Ars Electronica Solutions designed the exhibition area for Primetals Technologies to convey information in an intuitive and playful way. Interactive walls, terminals, interactive tables and the central piece of the booth, made of 24 screens, in which 12 were rotating, were created for this event.
Together with my colleague Petros Kataras, we were responsible to develop the software part of the central piece of the booth.
Photo Credits: QUPIK Creative Technologies, Stephan Pointner
METEC'S EVENT
Rotating displays - by Ars Electronica Solutions
Held every four years, METEC is the world’s most important event in metallurgical technology. For METEC 2015, Ars Electronica Solutions designed the exhibition area for Primetals Technologies to convey information in an intuitive and playful way. Interactive walls, terminals, interactive tables and the central piece of the booth, made of 24 screens, in which 12 were rotating, were created for this event.
Together with my colleague Petros Kataras, we were responsible to develop the software part of the central piece of the booth.
Photo Credits: QUPIK Creative Technologies, Stephan Pointner